And Google’s Project Stream makes Assassin’s Creed: Odyssey work via the cloud. Blade released its Shadow service at $35 a month, which is far higher than what most gamers will pay. ![]() ![]() Companies big (Google) and small ( Blade) are working on the technology. The notion of streaming games from a data center to any screen, regardless of the processing power of the player’s machine, makes so much sense. When cloud gaming becomes cost-effective and reaches great quality, it will be a beast. But so far it has only dipped its toe into the waters via mobile games based on the license. Lionsgate owns the film property, and it has become active in video games. This is an obvious idea, like taking Pokémon into location-based games such as Pokémon Go (a $2 billion game). Automaton is making a game called Mavericks: Proving Grounds, based on SpatialOS, where 1,000 players will be able to fight it out.īut for heaven’s sake: Someone has to make The Hunger Games so that it can assume its rightful place on the throne of the battle royale genre. The virtual-world sim company Improbable has already predicted that games based on its SpatialOS platform will enable more than 1,000 players in a single large map. Somebody should do a video game based on The Hunger Games, which was the inspiration for the battle royale games like H1Z1 and PlayerUnknown’s Battlegrounds. ![]() Here’s one of those predictions that I wish would happen, as opposed to I know it will happen.
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